AI Insights · Timothy · October 2025
Top Boxing Games Performance in Egypt Q3 2025
Explore the performance trends of the top 5 boxing games on a unified platform in Egypt during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the top boxing games on a unified platform in Egypt showcased varying performance trends. Here's a closer look at their weekly downloads, revenue, and active user data, as reported by Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE experienced a significant rise in weekly revenue, peaking at approximately $210 in late September. Downloads fluctuated, reaching 392K mid-July and settling around 267K by the end of September. Active users varied between 307K and 678K, with a notable increase to 607K in the last week of the quarter.
WWE SLAM by Topps® Card Trader saw revenue peaking at $118 in July, but no significant activity was recorded in the subsequent weeks. Downloads and active users were minimal, with a slight uptick in September.
Real Boxing 2 by Vivid Games S.A. maintained a consistent revenue stream, peaking at $64 in mid-August. Downloads were highest at 4.8K in early September, while active users reached a high of 9.2K at the same time, showing a steady engagement trend.
WWE Mayhem from Reliance Games displayed steady revenue, with a peak of $40 in late July. Downloads hit a high of 5.7K mid-August, and active users saw an increase to 8.5K during the same period.
Real Boxing: KO Fight Club, also by Vivid Games S.A., showed consistent revenue throughout the quarter, peaking at $28 in mid-August. Download numbers were stable, with a slight dip to 1.2K in early September, while active users hovered around 4.5K, maintaining a steady engagement level.
These insights provide a glimpse into the dynamic performance of boxing games in the region. For more detailed data and analysis, visit Sensor Tower's website.